Simulazione e/o Seduzione (la rappresentazione mediante modelli di reperti, relitti, oggetti ed altro)
By using a mathematical model it is possible to express a formal representation of any object: such a representation is expressed in numerical language and is not automatically influenced by the physical object under study; rather it expresses "knowledge and ideas" relative to the phenomenon that, by means of models, is "interpreted" in this way. In general a model is an object that is constructed…
Medewerkers
- Moscati P.
Makers
- Buzzanca, G.
- Meucci, C.
Uitgever
- Edizioni All'Insegna del Giglio
Onderwerp
- Conservation and restoration
- Simulation AI
- Field archaeology
- kunstmatige intelligentie
- Computer Science
- veldarcheologie
- Kunstmatige intelligentie
Type object
- artikelen
Datum
- 1996-01-01
- 1996-01-01
Medewerkers
- Moscati P.
Makers
- Buzzanca, G.
- Meucci, C.
Uitgever
- Edizioni All'Insegna del Giglio
Onderwerp
- Conservation and restoration
- Simulation AI
- Field archaeology
- kunstmatige intelligentie
- Computer Science
- veldarcheologie
- Kunstmatige intelligentie
Type object
- artikelen
Datum
- 1996-01-01
- 1996-01-01
Deelnemende erfgoedorganisatie
Informatienetwerk
Tussenleverancier
Rechtenstatus van de media in dit record (tenzij anders vermeld)
- http://creativecommons.org/licenses/by-nc-sa/4.0/
Plaatsen
- http://sws.geonames.org/3169070/
Identificatie
- A_C_oai_Archive.xml:175
- A_C_oai_Archive.xml_175
Mate
- pp. 973-982
Taal
- it
- ita
Is onderdeel van
- Europeana Archaeology
- Moscati P. (ed.), III International Symposium on Computing and Archaeology - Roma 22-25 Novembre 1995
Land
- Italy
Naam van de collectie
Voor het eerst gepubliceerd op Europeana
- 2020-05-22T18:45:13.398Z
Laatste keer bijgewerkt door deelnemende erfgoedorganisatie
- 2020-05-22T18:45:13.398Z